By 2022, 3.5 billion AR devices are expected to be in use. By 2020, it is expected that 1⁄3 of global customers will use VR. It is easy to feel like AR and VR have popped into our lives overnight, but their growth has been coming for a long time.
The AR & VR Source
1838 1838
Stereoscopic
By Charles Wheatstone, invented
Users were able to display a pair of separate images for each eye, producing a 3D image that seemed to be distant and larger
Oh. 1891
Kinetoscopes
Invented by William Dickson and Thomas Edison
Sent a film piece between a lens and a light bulb while the user peered through a peephole displaying 46 FPS images
In 1929
Link Flight Simulator for Trainers
Created by the Link Piano and Organ Company's Edwin Link
Fuselage, which simulated the movement of aircraft, the enclosure of the cockpit and the practical dangers of air travel through pneumatic pumps
In 1935
Science Fiction: The Spectacles of Pygmalion
Stanley G. Weinbaum's sci-fi tale
A mentioned pair of goggles that allow individuals to experience virtual senses, including vision,
Infographic by: www.historydegree.net
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